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java.lang.Objectothellogame.ClientAuto
Programa cliente. Se conecta al servidor usando sockets.
El programa debe ser invocado de la siguiente forma:
java othellogame.Cliente
Constructor Summary | |
ClientAuto()
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Method Summary | |
static void |
main(java.lang.String[] args)
Corre el programa cliente. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public ClientAuto()
Method Detail |
public static void main(java.lang.String[] args) throws java.io.IOException
args
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java.io.IOException
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